WorldCon Schedule and Updatery

In two weeks I will be in London, at WorldCon, staying near Canary Wharf and hoping there aren’t any Cybermen lurking nearby.

This will be my third WorldCon, but my first time attending as an honest-to-FSM author. I’ll be wearing both of my writerly hats plus my bookseller one, with panels on bookselling and RPG writing and an autographing. If you’re there, and have a copy of Night Owls, I will happily scribble my name in it for you!

Here’s where you can find me:

How Does Bookselling Shape the Genre We See?

Friday 11:00 – 12:00, Capital Suite 2 (ExCeL)

This panel will explore how bookselling works, and how it’s changed over the past decade. How do booksellers and publishers interact, and what information do they use to choose what to stock, and how? How do these decisions affect readers’ image of the field? Have the habits and demographics of the book buyer changed? Are non-Amazon booksellers doomed?

Alex Ingram, Justin Ackroyd, Malcolm Edwards, Lauren M. Roy, Michelle Sagara

Medieval Languages and Distant Vistas: Using The Past in Games

Friday 20:00 – 21:00, Capital Suite 16 (ExCeL)

Although we might not notice it, history plays a huge part in modern gaming. Not only historical games such as Medieval War, but worlds created using our perspective of ‘historical times’, fantasy landscapes where the people speak with odd, archaic accents or cast spells created in ancient tongues. Why is history so important to games, and how is it used? Should we take more historical care in the way we present these people, places and tongues, and what sort of potential does the recreation of the past have for gaming worlds?

Emma Newman, Ada Palmer, Mel Phillips, James Swallow, Lauren M. Roy

Autographing
Signing: Ian R MacLeod, Ellen Datlow, Anne Lyle, Leigh Bardugo, Gabrielle de Cuir, Jenny Blackford, John Hornor Jacobs, Lauren M. Roy, Matthew Hughes, Den Patrick

Exhibits Hall Signing Space (ExCeL), 11am – 12pm

Writing Roleplaying Games

Sunday 12:00 – 13:30, Capital Suite 10 (ExCeL)

What makes an engaging Tabletop Roleplaying Game, and what ways are there to write these in order to appeal to people, to allow for the creation of varied and vibrant roleplaying spaces, and to create coherant, understandable rulesets? The panel discuss ways of presenting worldbuilding, character design and rule systems, as well as some of the recent developments in TRPG design that are pushing the genre forwards in interesting ways.

Melinda Snodgrass, Helena Nash, Emma Newman, Marcus Rowland, Lauren M. Roy

We tacked a couple of extra days onto our trip – I’ve never been to London before, so if there’s something we ought to be sure to see/do, let me know!

On the writing front, I am finishing up some freelance work and my world for Storium before I plow back into Adrift. Well, okay, back to Adrift after the next round of edits for Grave Matters, that is.

Also, look, look! Things that I have written appearing in meatspace!

From Green Ronin, Dragon Age Set 3 is now available in PDF form. The print edition’s coming out soon, too, if you’re partial to dead tree form.

From Pelgrane Press, Mythos Expeditions is coming soon! I’ll throw confetti and update with a link when it goes on sale.

I have other super-shiny news to share, but I’m holding my tongue while I await permission. Watch this space for more good stuff to come.

Burning questions: will I have to decide between hats and books when packing for London?

…oh my god, HAT SHOP AND BOOKSTORE TOUR OF LONDON.

RECOMMENDATIONS. GO.

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